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Thirteenth

This is my second independent work.
This work started as an individual project at the "Kaino" school. For various reasons, this project took longer than planned. This work is based on the early 20th century locomotive - "Climax class C". With this work, I consolidated the entire pipeline for the development of the game model. For the presentation scene, I used UE4 for the first time.

Game ready locomotive.
Bake high to low pipeline.
Tris ~ 114k.
Texture - 4 set 4k PBRMR and 1 set 4k PBRMR_alpha_blend (glass, decals and spring in cabin)
Texel density - avg 770 px/m

Rails and a bridge were made for evironment. These two objects are made in the "mid poly" pipeline. I will not give their technical data as this is a post about a steam locomotive.

Hope you like it.

PS: On this project, my old GTX780 graphics card passed into another world ¯\_(ツ)_/¯

ue4

ue4

cycles

cycles

cycles

cycles

cycles

cycles

cycles

cycles

cycles

cycles

cycles

cycles

cycles

cycles

cycles

cycles

topology

topology

material groupe (ortographic)

material groupe (ortographic)

bake normal and alpha

bake normal and alpha

bake normal

bake normal

bake normal
gear

bake normal
gear

section railway midpoly

section railway midpoly

section bridge midpoly

section bridge midpoly